We could have our autorun event do all four of the character creation steps, but let’s instead have it only do the class and skill and have our other events control our players’ appearance and name. Besides our main autorun event, we need four events that will show the appearance options later in the event. Starting out, we’ll need our character creation map. To keep things simple in this example, let’s limit our class choices to two (Swordsman and Sorcerer), give only two skill options for each class, and have four appearances to choose from. Instead of just choosing a preset character, let’s have our players pick four different things to make the character their own: Now that we understand the basics of making a character choice event, we can make one that’s a bit more detailed. This is a great way to give our players some character options, but what if we want to give them more control to build their own character? Building a Character I think I have the right file locations, but I dont want to mess anything up If anyone could point me in the right direction to a guide or something, Id appreciate it I have a few things, but I mostly want to install generator parts. Our labels need to match exactly, so it’s a good idea to write out the label’s name and then copy-paste that into our jump to label. I purchased DLC for RPG Maker MV, but I cant figure out how to install the DLC to my program. Labels give us a way to jump to certain parts of an event without having to restart the whole thing, so we can add in a yes/no choice where ‘yes’ will set up our main character and ‘no’ will use the jump to label command to hop back to the starting choice. To give our players the ability to say no and pick another option, we’ll be using labels. Adding details is as simple as having another message where we share more about the character, including their class. The two main things we want to add are more details about the character when our players choose that option, and a way for our players to say no to their choice. Another big problem is that we didn’t tell our players anything about these characters besides their name! A lot of players like to check out their options before making a decision, so let’s re-work this event to be a bit more player-friendly. First thing is that we didn’t change the show choices cancel option to ‘Disallow’, which means that if our players hit cancel instead of selecting an option they’ll end up as Priscilla. There are some issues with this event though.
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